![]() Ideally you will create these textures along side of your diffuse and normal maps (the relationships of the various textures are very important for convincing, dynamic materials). Also EarthQuake from polycount if anyone hangs out over there.įirst off, Specular and Gloss maps are not something that you can really use a tool to "produce" or "generate". I am Joe Wilson from Marmoset, the guy who made the Camera and Vepsa models in the Skyshop demos.
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